Diese Portfolio-Website (Next.js, TypeScript, Tailwind).
Java-Spiel: Mix aus Memory und Tetris.
Digitale Poststelle für Banken.
CG Bird created for the short movie "Mein kleiner Freund aus Federn". The director wanted a photorealistic sparrow. My tasks included: Sculpting, modeling, animating, lighting
Another daily. My aim was to create a strawberry as procedurally as possible. It kind of worked for the main body, not so much for the stem. Worktime: 4 hours
I call this one the "Peace Bringer", because this weapon wouldn't function in real life (as a coworker of mine explained) and therefore couldn't kill anyone. This gun was born out of a "Steampunk/Sci Fi Gun"-themed weekend challenge with two coworkers. (First gun I've ever modeled) The challenge posed the perfect opportunity for me to try out the Quixel Suite. Sadly I wasn't able to finish the frontpart of the gun in time. The gunhandle and gunbarrel are retopologized and pushed through NDo and DDo, the front part is a high poly mesh with procedural materials.
“Say my name!” This is one of my older personal projects. I made this character to get a grip of sculpting and retopologizing. The model is based on one of the great works of the sculptor "Trevor Grove" who took his original off the internet.
I always wanted to make my own poster.
On this project I learned a lot about texturing and texture baking. I found an old coffee grinder at a friends house and liked the way it looked, so I modeled it as a low poly gaming asset (rendered in Cycles). The challenge was to come as close to the original as possible. After modeling the grinder and baking out the normalmap I used Quixel DDO to get the base textures done. After that I refined the textures in Blender with procedural Cycles shaders and baked them out again. The final model of the coffee grinder has 3229 faces. The coffeebeans were sculpted and retopologized in a rush (15 min).
30 days of daily renders. A challenge to create one render per day.
For A Friend. "Can you make a picture of me. Riding on a dino. With Thor's Hammer in one hand. And a world destroying comet in the background." Ok. Done. Are you happy now you greedy bastard? (For the Internetversion I used the face of another friends rabbit, with his permission of course.)
This was an exercise in photorealism. Although I might not have quite succeeded I came pretty close to what I had in mind and learned a lot along the way. The biggest challenge for me was to get the details right in the extreme closeup render while at the same time not losing anything of the realism when looking at the ladybug from further away. To achieve this I used a mix of handpainted and procedurally generated textures. Originally this project was planned as a short movie. But as so often I just couldn't find the necessary time to complete the project.
Some of my animations.
The goal was to create my very own poster for the wall. The scene is heavily inspired by pictures I found online of Tokyo by night. From start to finish it took me two months. The robot was added later and is an old model I never really finished. Most of the assets, textures and shaders were created by me. On top of that I used some assets from BlenderKit (cat, cars, bins), a few textures and one free asset from Megascans (Street Curbs), some assets from Blendswap (Japanese Lantern and the wooden sign next to it) and some dead leaves from the Grass Essentials.
Selfportrait
This is a render I created for the Mushroom Challenge on CG Boost. Sadly I couldn't finish it in time and had to submit an early version. But here it is, finished. Created with Blender 2.90, smoke added in Photoshop. Enjoy!
Small project I made one evening after school. Had this picture in mind for a while now and had to get it out of there. Made in Blender 3D, rendered with Eevee. Car model by Simon Grover. Human model by renderpeople.com
A small stone finds happiness thanks to a friend. This short is based on a comic by Wawawiwa Comics! The clay shader is based on a shader by SouthernShotty. Animation, modeling and sounds by me (except for the nature sounds in the background). Made in Blender 3D, 3 days of work.
Cloudy summer day. While walking through my neighborhood, I kept noticing wildly overgrown gardens, which eventually inspired me to create this image. I've also wanted to learn about geometry nodes for a long time, so I took the opportunity to look into it. During the process I learned a lot about plant and leaf shaders. By using different lighting scenarios and perspectives, I was able to bring them close to what I had in mind. Most of the basic assets are from the megascans library. The shaders are mostly done by me. Some smaller assets had to be handcrafted by myself.
Albumcover art for a german beer punk/song writer band.